
Consider this code:
TextField textField = new TextField("");
int DELAY = 1000;
ActionListener listener = event -> textField.setText("Hello...");
Timer t = new Timer(DELAY, listener);
// Add text field to frame and show frame
Assuming that textField is in a frame and the frame is shown in the usual way, what is the contents of the text field after 3 seconds;
Hello...Hello...Hello...Hello...What does this set of instructions draw?
Ellipse2D.Double e = new Ellipse2D.Double(10, 10, 20, 20); Rectangle2D.Double r = new Rectangle2D.Double(10, 30, 20, 20);
Which of the following classes or interfaces are in the standard Java library (and not the library of the textbook)? Check all that apply.

~/oodp3code/ch04/animation file into your lab10 directory and make a project in that directory.MoveableShape objects. Test with two cars.BouncingBall that is also a MoveableShape. It should bounce up and down.
ImageIcon to the list of moveable shapes?public class MoveableIcon extends ImageIcon implements MoveableShape
{
public MoveableIcon(String filename, int x, int y)
{
super(filename);
this.x = x;
this.y = y;
}
. . .
private int x;
private int y;
}
new MoveableIcon("dog.png", 100, 0) to the list of moveable shapes and run the program. What happens?x in the move method. Make it more real by randomly moving left and right:
if (Math.random() < 0.5) ...
Dog class or by changing MoveableIcon.move? What would be better?