Part A. P3.14 from your textbook, without the “extra credit” part.
Draft: Just provide stubs for all methods, where accessor methods return 0 and mutators do nothing.
Put your work in a class VotingMachine.
Part B. P3.11 from your textbook.
Draft: Just provide stubs for all methods, where accessor methods return 0 and mutators do nothing.
Put your work in a class Bug.
Part C. Modify P3.11 where the bug lives on a two-dimensional grid, not a
line. The turn
method turns clockwise by 90 degrees. Replace
getPosition
by getX
and getY
. Supply a
single constructor that places the bug at the origin and moves to the right.
Put your work in a class Bug2.
Sample usage:
Bug2 superBug = new Bug2(); // Position (0, 0) superBug.move(); // Position (1, 0) superBug.move(); // Position (2, 0) superBug.turn(); // Position still (2, 0) superBug.move(); // Position (2, -1)
The trick is to update the directions in the turn method.
In your linear algebra class, you will learn how to do this with a rotation matrix. Here is the formula:
newDx = dy newDy = -dx dx = newDx dy = newDy
You submit three Java files to Canvas:
Note that you must submit to Canvas. netbrat is anonymous and has no connection to the gradebook.